Jedi Temple

By =Tom=
Date: 06-30-2007

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== a Jedi Academy map ==



Title : Jedi Temple
Type : FFA/TFFA
File Name : jeditemple_ta
File Size : 23.919 Mb

Author(s) Map: =tom=
Layout:=tom=/ACiDUS
Textures:=tom=/ACiDuS


Date of Release : 20/06/2007


Email Address : mariocheret@hotmail.com

Homepage : http://mbgs.tk

Description : This is our vision of the Jedi Temple.
This map was originaly made for The MovieBattles II

mod(http://www.moviebattles.com/)

Note: This is an FFA version based on the Movie Battles II map from Build 18.

No youngling NPC's available, but plenty of weapon spawns.



Special thanks to:

- =Some0ne= for the statue in the Blue Hall (never released separatly specially made for this map)
- Pahricida for the head model in the Jedi Archives (never released separatly specially made for this map)
- Mars Marshall "NeoMarz1" for the GunshipVM

Additional Credits to: The MovieBattles Team and Community.



================================================== ==============

* Play Information *
JK version required : Jedi Academy version 1.01

Bot-Support : NO
New Textures : YES
New Music : YES
New Shader : YES


* Construction *


Editor(s) used : GTKRadiant 1.4, Fireworks

Known Bugs : none so far


Tech. Details Total Brushes: 18579
Total Entities: 4124
Net Brush Count: 10144



Install-Instructions : Extract Jedi Temple to your GameData/Base/ directory

Deinstall-Instructions : Delete Jedi Temple from your GameData/Base/ directory



Have fun with it!

================================================================

* I admit that *
(as required by the LEC Licence Agreement about Addon Levels)

1. My Level works only with the retail version of the
Software, and does not work with any demo or OEM versions
of the Software.
2. My Level does not modify any COM, EXE, DLL or other executable files.
3. My Level does not contain any illegal, scandalous,
illicit, defamatory, libelous, or objectionable material
(as may be determined by LEC in its sole discretion), or
any material that infringes any trademarks, copyrights,
protected works, publicity, proprietary, or other rights
of any third party or of LEC.
4. My Level does not include any LEC sound effects or music files or
portions thereof.
5. My Level identifies in every description file, on-
line description, read-me, and in comments in the New
Level code: (a) the name, address, and e-mail address of
the level's creators, and (b) the following disclaimer:
"THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY
LUCASARTS ENTERTAINMENT COMPANY. ELEMENTS TM & (C)
LUCASARTS ENTERTAINMENT COMPANY."
6. My Level may not be sold, bartered, or distributed with
any other product for which any charge is made (other than
incidental charges for time spent on-line), but rather
must be distributed free of charge.
7. By distributing or permitting the distribution of any New
Levels, all creators or owners of any trademark,
copyright, or other right, title or interest therein grant
to LEC an irrevocable, perpetual, royalty-free, sub-
licensable right to distribute the New Level by any means
(whether now known or hereafter invented), and to create
and distribute by any means (whether now known or here-
after invented) derivative works thereof, and to charge
for the distribution of such New Level or such derivative
work, with no obligation to account to any creators or
owners of the New Level in any manner.

* Copyright / Permissions *

WARNING. YOU MAY *NOT* USE ANY OF MY TEXTURES. IF YOU WISH DO TO SO PLEASE EMAIL ME FIRST. THANK YOU.

Other editors may NOT use this map as base for other maps, using reverse decompile methods.

THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS ENTERTAINMENT
COMPANY. ELEMENTS TM & (C) LUCASARTS ENTERTAINMENT COMPANY.


You MAY distribute this level, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact, with NO charge (other than incidental charges for time spent on-line).